When I initally mapped out my quests I was thinking very linearly, just as traditional teaching would have us. Teach a lesson, assign homework, assess what was taught. However it seems that in trying to force this one-way-street type of thinking into Quest Based Learning it completely removes both choice and attractiveness of quests. Quests must be both engaging and informational to students. It is also important to include variety
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While some students may learn better reading a text, others may learn better by watching a video, I believe that it is important to include this kind of flexibility within quests so that activities do not become stagnant.
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